How I Became a Graphic Designer

August 20th, 2012 02:08pm admin

Abstract Plants Images, Graphics, Comments and Pictures - Myspace ...When I finished college in 1993, I had no plans to be a graphic designer. In fact, I was not sure what exactly I wanted to be. I was running a small video store in a college town and, though I was always broke, I was getting by. Life seemed pretty simple and fun, but I knew I had to pick a career at some point. Fortunately, my career picked me.

My start as a graphic designer came completely by accident. I had been hired by the local newspaper as a reporter just a few months after receiving a degree in Journalism. I was very excited to start my first professional job, but a bit nervous. I actually submitted some of my senior essays as work samples, so needless to say, I was very green.

I walked into the office on my first day with no idea what to expect. (more…)

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Graphical Design and the People Creating It

August 20th, 2012 02:08pm admin

 ... top notch graphic design with full color printing web design we areWorking with professional or amateur game development studios creates a vast source of knowledge, tricks, and secrets of the trade. Among all the various fields and niches one can really dive into and gain some grounding, graphic design is perhaps the most popular, yet difficult candidates. Whether it’s 3D renderings for high-poly characters or simple 2D artwork for the a new handheld concept; the graphic arts span a vast majority of the gaming trade, as well as web design, film studios, and independent development. There is a wealth of knowledge available on the subject, covering a huge library of programs, development environments, and rendering agents, but the actual accounts of the designers and their personal tribulations are often left untold. Nearly everyone that jumps into the field without first obtaining a professional degree, will immediately begin searching for all the tutorials and walkthroughs available with their program of choice. The learning curve is pretty large for all the selectable mediums. Open source projects like Blender rival the high-quality studio options, such as Autodesk while both offer little in the way of insight or actual build logs. Having a source of information from the fingers of the artists is something irreplaceable and sometimes trivial. (more…)

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